
Overview
The Price Hill community in Cincinnati, OH is one that's historically been neglected in terms of investment in health-bolstering infrastructure. Saturated with fast food restaurants and less than half the population having a high school diploma, Price Hill needed a hub for fresh food and professional development opportunities.
I utilized a site of three abandoned buildings on a major thoroughfare to design a food co-op, culinary education space, and housing units to revitalize and sustain the residents of Price Hill.
The Problem
The Solution
Neighborhood Background
The Price Hill community in Cincinnati was defined by its streetcar incline that closed in the mid 20th century. While originally an affluent community, there was an influx of low-income residents in the 1950s following their 'urban renewal' fueled displacement from the city core. Today, about half of Price Hill's residents have a high school diploma as their highest level of education, and roughly 45% are considered obese.
Price Hill Incline, image courtesy of the Library of Congress
Food Accessibility
A user's current journey from the site to a nearby grocery store involves passing by 6 fast food restaurants.
Map and research by Alican Yildiz, March 2017. Our site is located by the white star.
The Existing Spaces
The 3 buildings on Glenway Avenue are currently subdivided into multiple business spaces and are connected by a parking lot. I diagrammed the existing spatial uses and user circulation entry and exit points in order to understand and adopt patterns of movement for the new design. The low density buildings of Price Hill offer a bounty of opportunities to bring in natural light.
The existing 3 buildings from Google Street View
Diagram of existing spaces in the three buildings, arrows represent entry points
Problems Identified
Mapping and Sketching
Food Co-op
Culinary Training Area/Cafe
Nanak Emporium by MACh Architects
Image of sawtooth roof from Dezeen
Village Center in Sanhe by Wall Architects
MassMotion Circulation Studies
Findings
Unreal Engine Walkthrough
Implementing some design changes based on my findings from the MassMotion simulations, I built the spaces in Unreal Engine. I recorded a walkthrough to gauge the relative scale of built elements and the success of the user flow.




