
The Overview
Choose a learning focus area, and be immersed in engaging personal finance lessons that build confidence through solving puzzles and scenario-based problems.
As project manager, I led the team of designers as well as user interviewing and usability testing. I created the final mobile prototype including content writing and interaction design.
The Problem
The Impact
User Research Goal
Discover the subjects in personal finance that intrigue users, and methods for effectively delivering them.
Semi-Structured 1-on-1 User Interviews
Our team began by conducting user interviews on Zoom in order to understand users’ learning experiences in personal finance. We also wanted to learn about their financial goals and experiences with education apps. After the first round of card sorting users' responses, we translated them into categories that outline user preferences and restrictions.
Analyzing Financial and Education Apps
Video content
Terms practice
Flash cards
Testing knowledge
Takeaways to Sketch and Develop
Guerrilla Usability Testing our First Lo-fi Iteration
Insights that Informed our Second Lo-Fi Iteration
Ideating 'Choose a Focus Area' Page
Sketch
Iteration 2
Ideating the Module Dashboard Page
Sketch
Iteration 1
Iteration 2
Curated Learning Paths with Multiple Learning Styles
Desktop Version
Reflection
FinLit could be further developed with elements of animation, illustrated characters, and more types of games. We managed to avoid scope creep and produce a complete prototype for mobile and desktop. I'm proud of our decision to utilize guerrilla testing given our three week timeline.
